Preparation Notes: PT2FT – Act 2 – 1/19/18

Act 2: The Fire Swamp

  1. Torlynn Congress.  30 minutes – Start 7:30 PM

    1. Feast
    2. Battle of the Bards
    3. Presentation of the Quest
  2. The Retched Swamp – 2 hr – Start 8:00 PM
    1. Travel down the Crystal River
    2. The Cockatrice
    3. The 3 terrors of the Retched Swamp
      1. Flame Spurts
      2. Lightning Sand
      3. R.O.U.S – Frankly I don’t think they exist
  3. Tea and the Pond – 30 min – Start 10:15 PM
  4. Worg Rider Attack – 45 min – Start 10:45 PM
  5. Track the Worgs – 15 min – Start 11:30 PM

 

Torlynn Congress

The Feast:  Xigmad has invited the heroes of Torlynn to a feast to mark the grand opening of The Elm Tree Inn. He’s killed two goats and opened a cask of ale that he set to brew when he first came to Torlynn.  The food is hearty. The company is good.  Orm and Erik arrive late to the dinner and explain that they could not find Pines to deliver the message.  Freya traveled into the Dark Wood where she usually can find him, stayed for a few days but he was no where to be found.  She says it is not unheard of for him to disappear around the full moon and says she would know if he was in real trouble.

Battle of the Bards: As the dinner is winding down Xigmad jumps up on the table and says and now for some entertainment !  “You there scrawny looking Bard — I challenge you to a Battle of the Bards !”  — KAZOO TIME !  After a couple rounds of “Play That Tune” Xigmad declares that Bernardo is a force to be reckoned with and welcomes him to join him in playing to the guests of the Inn anytime.

Presentation of the Quest: Eventually Fumwa stands and gets the attention of the table.

I suppose I ought to tell you all why I wanted you all here and I’m afraid I cannot delay this any further. I believe the news is grave and there are few that I can find who will listen.  The River Kingdoms are growing fat and forgetting about the ancient horrors that used to roam this land.  Deep in the chambers below the Commandry Abbey the followers of the Lord of Light have for centuries locked away, buried, and when possible destroyed countless evil relics that we have been able to find, buy or steal. Some of these items have begun to become active. Some have just unearthed themselves, a very few have found their way out of our control and been found in the hands of rogues and pirates in the great city of Isadora. Someone is calling to these evil creations. Something far worse than Orcs must have found it’s way back into our lands.

Most of the relics that are coming back to life were acquired more than 500 years from a rogue who told us they came from the caverns under a tower. He described the tower as a 6 magnificent white spires reaching many stories into the air and poised on top of a mountain that was nearly impossible to climb.  When the relics started appearing we searched for any information we had on this tower and came a cross a very old painting and a caption that took our best linguists to decipher.  It says, “Where the Eastern Range Meets the Southern Shores, with peaks insurmountable Bahl reigns supreme.”

With further digging in our libraries we found a few tidbits about who we believe to be the Evil Wizard Bahl, he specialized in Necromancy and had legions of unholy creatures at his command.  Our church was in it’s infancy when his influence over the lands was the greatest and all our records come from a Monk named Tarsals Hitch.  He evidently had a set of scrolls that Bahl wanted dearly because they spoke of an evil far more insidious than him and the fear was should he discover the names of the evil he would be able to bring it back to serve him. We need to know if Bahl has returned.  We need to know if he found the scrolls. We fear that more evil has come to our lands and we need to extinguish it. Do what you can, find his tower, search for the scrolls, destroy as much of his evil as you can.

Bring us back proof so that we can convince the powers that we need to fight against this evil.

The Wretched Swamp

Travel down the Crystal River: Fumwa hires a boat to take the party down the Crystal River. The Old Wood to the East is haunting and dense. The trees are just beginning to wake and plumes of pollen are shot out from the base of trees.  The party stops at the edge of the Retched Swamp and the Old wood and begins it’s journey.

Cockatrice Nest

The travel is very difficult on the edge of the swamp and the party makes very slow headway.  It is the beginning of the melt and some ground is frozen, other has softened and the players fall into the muck often.  The colors are unnerving.  Bright Reds and deep blues with many many rust tones.  The plants of the swamp are twisted and thorny.

The Cockatrice Nest.  The party hears a piercing cry ‘cocka coo’ and the head of a cockatrice rising from the marsh it spreads it’s wings and lifts to the air in a threatening manor. An answering cry sounds from the bushes behind the party.

The cockatrice has tons of quills on his tail that have little barbs that work their way into your skin and travel under your skin towards your heart. If it makes your heart… petrification.

Start with a nesting pair.. unless they REALLY want a Cockatrice Egg they can easily avoid the Nesting Pair.

At a later time in the swamp introduce a group of Fledgling Cockatrice fighting for territory and looking to prove themselves with their peers.

Three Terrors of the Wretched (Fire Swamp)

Flame Spurts: There is a loud pop pop pop, 3 flame spurts come out of the ground.

Lightening Sand: Know who is in the lead, first 1,2 or 3 people fall into the lightening sand

ROUS: (8) 10 HP each, d6 damage, 5% Chance for Disease, THAC0 19, AC 8

Téa and the Pond

The party comes across Téa for the first time and has to make a hard decision.

Worg Patrol

While the party is traveling the encounter a 10 Goblins on Worgs with 2 Bugbears. The Goblins are not expecting to run into anyone. They’ve been on this patrol for a month and not seen anything worth investigating.

Goblins (5) Archers on Worgs, d6 dmg, THAC0 20, AC 7

Goblins (5) Spear Goblins on Worgs, d6 dmg, THAC0 20, AC 7

Bugbears (4) 2d4 dmg, THAC0 16, AC 5

 

 

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